Mors Sanctitatis wrote:How I'd like to see it play out:
Caldari: range, shields, missiles. We should see a heavy focus on active shield tanking, missile use, heavy range bonuses for the few gunships it will have, swapping E-War so that Caldari use damps and have range bonuses to their disruptor modules. Caldari should be the range race. Fighting at range, keeping the enemy at range, reducing the enemy's lock/fighting range. Active shield tanking means big tanking bonuses, very low shield recharge rates, more shield EHP.
Gallente: short range, big damage, drones, active armor tanking. I'd like to see speed/agility second only to Minmatar, not a huge amount of static HP, but with resist bonuses (to help active armor tanking), big active tanking bonuses, and very high peak DPS output with guns via blasters to offset their lack of massive EHP and range. Gallente would use ECM for their racial E-War. Drone based ships would be 100% focused on drones. No split weapon bonuses. Big drone bays, extra drones controlled per level, big drone EHP, big drone damage bonuses. All drones, all the time. CCP doesn't push the focus of ships enough. They don't make them intense enough. What you get are ships that have equal drone space across the majority of races and the majority of ships, fairly equal drone capability etc. Boring. Make them different, and make them great.
Minmatar: Speed, flexibility, more speed, more flexibility. With Minmatar, you should never know for sure what you're going to be up against. Give them maximum versatility with slot layouts (4/4/4, 5/5/5, etc.), maximum weapon fitting options (four high slots? Allow 3 turret slots, 3 missile slots, and enough grid to fit either or, with no weapon damage bonus to penalize the use of each). Why no weapon damage bonus? Because per class of ship, Minmatar will have an extra slot or two to offset the lack there of and allow even greater flexibility and customization. Maybe Minmatar ships are so special they get a 4th rig slot? Similar to how Gallente get more/larger drone bays? On average, Minmatar ships should have one more slot per ship class, whether it be low, medium or high, than the other races. I'm liking the 4th rig slot and a little additional calibration to go with it.
Because Minmatar is all about speed and flexibility, their reload times for both guns and missiles should be half that of everyone else. Minmatar should be focused on speed and agility bonuses, tracking bonuses and their racial E-War should be anti-capacitor nos/neut based.